I can't let you do that, human

Kinects + Printers === A bad time

Borne out of the frustration everyone feels toward terrible user experiences with software and hardware, we explored the concept of 'fooling' machines through this Kinect based undetection game. The game consists of a physical location in which the player tries to pass a Kinect-sensor undetected in order to press an emergency stop button on the other side of the space. Built with Node.js, Javascript and OSCeleton and presented at Media Lab Spring Demo Day 2016.